|
You could make a more meaningful names. For example... I name my first
screen as A1 and my screen edit routine would be named A1ErrorsExists my
code looks like...
If A1ErrorsExists();
Redisplay...
Else;
... no errors continue processing.
Endif
In my screens, I have a field to display messages call MSG.... When the
return is executed it determines if MSG is blank or not.
return MSG <> *Blanks;
If Msg contains a message, *On is returned back to the caller. Otherwise,
*Off is returned.
Michael Schutte
"Lim Hock-Chai"
<Lim.Hock-Chai@us
amobility.com> To
Sent by: "RPG programming on the AS400 /
rpg400-l-bounces@ iSeries" <rpg400-l@xxxxxxxxxxxx>
midrange.com cc
Subject
04/21/2006 02:44 RE: not able to create indicator as
PM constant
Please respond to
RPG programming
on the AS400 /
iSeries
<rpg400-l@midrang
e.com>
If (function()) is actually what I try to avoid.
- Below is what I'm usually do:
If editScreenInput()
... Do something
Else
... Do something else
endif
P editScreenInput B
D pi n
C if somethingWrong
C return *off
C else
C return *on
C endif
P editScreenInput E
The problem on above is that I can easily tell if *on means successful
or not successful.
- I plan to change above to become like below, which I think is more
intuitive:
If editScreenInput() = successful
... Do something
Else
... Do something else
endif
P editScreenInput B
D pi n
C if somethingWrong
C return not successful
C else
C return successful
C endif
P editScreenInput E
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of David Gibbs
FWIW: If the test you intend to perform is something like: if
(function() == successful), then I would suggest you simply use the
boolean return value ... so it would be if (function()).
david
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