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Michael_Schutte@xxxxxxxxxxxx wrote: > > I was once taught, in either VB or ASP.NET that True equals to -1, anything > else besides -1 is false. So I'd imagine, that this is the same for RPG. > 1 equates to true. Anything returned from the procedure is false. > > I tested returning '2' from an indicator prototype and it returned that the > prototype isn't true, as it should. > What you describe is similar for C: 0 is false, anything else is true. But it's not the same for RPG. When an indicator has a value other than '1' or '0', the behaviour is undefined. It might be "true" or "false" or neither or both, depending how you test it. If you run the following program, it displays: DSPLY 1: False DSPLY 2: True DSPLY 3: False DSPLY 4: True DSPLY 5: True DSPLY 5: False DSPLY 6: False DSPLY 7: False I can't remember how to get it to be neither true or false; maybe something changed so that it's not possible any more. C move '2' fld 1 C move fld *in10 C *IN10 ifeq *ON C '1: True' dsply C else C '1: False' dsply C endif C *IN10 ifeq *OFF C '2: False' dsply C else C '2: True' dsply C endif C *IN10 ifne *ON C '3: False' dsply C else C '3: True' dsply C endif C *IN10 ifne *OFF C '4: True' dsply C else C '4: False' dsply C endif C 10'5: True' dsply C N10'5: False' dsply C if *IN10 C '6: True' dsply C else C '6: False' dsply C endif C if NOT *IN10 C '7: False' dsply C else C '7: True' dsply C endif C seton LR
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