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<SNIP> Bob, This is my code, and I'm sure it is obvious that I am not an RPG programmer. The elseif is a cleaner way to write it. That does not explain why my compiled program was executing both the if and else blocks. I still don't understand how that got past the compiler, and functioned the way it did, but it seems to be fixed today. Good thing too because yesterday I was saying, http://www.rpgiv.com/images/freking.wav This is a block of code within generated code which provided the W# variables for me to work with. Can you tell me more about not being an @$$. I'm not sure what that means, but it seems to apply to the W#ERFL and W#MSDT variables. Thanks, Josh </SNIP> Josh, You know it's odd that was happening. I've seen things like that happen when the source has changed than was was compiled. I don't have the full answer or may not have the complete answer for you. But I believe that the compiled rpg program will reference the source it was compiled with. So it may be showing one thing but the program could be doing something else. Correct me if I'm wrong. Michael Schutte
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