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Hi Bill Thanks, do you think the below code still I can reduce? C MOVEL(P) 'BDGQMC' TY1@#K C**** EVAL POO@#K = *BLANKS C EVAL POO@#K = %SUBST(BDGXX:5:1) C KEY1 CHAIN SYSTF C IF NOT %FOUND(SYSTF) C MOVE *ON *IN58 C MOVE *ON *IN99 C CLEAR BDGDSC C MOVE *BLANKS MSGD C EXSR SPERR C ENDIF * C ELSE C MOVE *ON *IN58 C MOVE *ON *IN99 C CLEAR BDGDSC C MOVE *BLANKS MSGD C MOVE 'BDG0001' MSGID C EXSR SPERR C C ENDIF C ENDIF Warm Regards, JoeP
From: Bill Wragg <bill_wragg@xxxxxxxx>
Reply-To: RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx>
To: RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx>
Subject: Re: validating
Date: Sat, 23 Sep 2006 09:37:14 -0400 (EDT)
Hi Joseph,
first, your are wasting code by moving blanks to
poo@#k. Eval is same as movel (P) move left and pad
with blanks. So the field will be clear on the eval
statement anyway.
simple validation:
Eval Poo@#k = %Subst(Bdgxx : 5 : 1)
If %Check('ABCDE' : Poo@#k) > 0
// then not found
Else
// found
Endif
Good Luck
Bill
--- Joseph Pascoguin <joe.pascoguin@xxxxxxxxxxx>
wrote:
> Hi
> In the below code:
> EVAL POO@#K = *BLANKS
> EVAL POO@#K =
> %SUBST(BDGXX:5:1)
> Iam extracting 5th position of BDGXX, now i want to
> validate this with one
> of 5 values A B C D E.
> When User enters anything other than that of these
> 5 values it should
> display a message in displayfile saying that "valid
> values are A,B,C,D,E
> only"...
> Please suggest various good ways to implement in
> RPGLE(not in display
> file)....
>
>
>
>
> Warm Regards,
> JoeP
>
>
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