hey Steve ever hear of this great "new" command RCLACTGRP??? works the
same as a garbage collector...once again...how can you say it doesn't
exist?

also activation groups are NOT a memory leak. i've never seen (or even
heard of for that matter) of an activation group bringing down a
system...how about M$ crap? it's killed so many PC and hard errors than
any other stuff on the planet...

Thanks,
Tommy Holden



From:
"Steve Richter" <stephenrichter@xxxxxxxxx>
To:
"RPG programming on the AS400 / iSeries" <rpg400-l@xxxxxxxxxxxx>
Date:
06/18/2008 11:05 AM
Subject:
Re: Is RPG 'DEAD"



On Wed, Jun 18, 2008 at 11:32 AM, Haas, Matt (CL Tech Sv)
<matt.haas@xxxxxxxxxxx> wrote:
Steve,

I understand you like the MS Kool-Aid a lot but I don't understand the
memory leaks
comment. Are you saying RPG is inferior to other languages in that
regard because you
have to go out of your way to make them happen?

I think activation groups hide what are in fact memory leaks (
allocated memory which is not freed ). But then a lot of RPG code
does not use %alloc and pointers. The managed code feature of C#
makes the .NET framework and collection classes possible. The suite
of collection classes you see in Java and C# are not available in RPG.
that is because of the lack of a garbage collector.

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