regarding the future viability of RPG, I think a language has to have
garbage collection and built in object reference tracking ( which
enables the garbage collector to know when the object can be freed ).

Check out this video to see how collection handling has been enhanced
in C# the last few years. You cant do what you see in the video
without GC and reference tracking.

http://channel9.msdn.com/posts/Dan/C9-Bytes-Alex-Turner-showing-the-evolution-of-C/

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