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I am writing an application in RPG which will cause a handheld scanner to beep if certain conditions of the item scanned are met. I would like to identify two distinct conditions with one or two beeps. The difficulty is in generating two beeps. I set up one screen definition with an overlay and alarm and execute a WRITE. It does not activate the alarm. When I replace the WRITE with an EXFMT, the alarm sounds but that holds the blank screen. Pressing `Enter` will display the actual screen.
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