You shouldn't have to move anything.

Just keep pointers to the first valid data element and the next available slot.

Instead of moving the array elements just increment the pointers and allow for wrap around.

Albert



----- Original Message -----
From: "Charles Wilt" <charles.wilt@xxxxxxxxx>
To: "RPG programming on the IBM i / System i" <rpg400-l@xxxxxxxxxxxx>
Subject: Re: Need OCCURS when defining data structures
Date: Tue, 3 Feb 2009 16:17:39 -0500


Also note it you want better performance, consider using the C Library
function, memmove directly from RPG. Serach the archives for more
info.

***NOTE: do not use memcpy as your source and destinations will be
overlapping which is not supported by memcpy. But is supported by
memmove.

http://archive.midrange.com/rpg400-l/200101/msg00068.html


HTH,
Charles


On Tue, Feb 3, 2009 at 3:23 PM, James Newman, CDP
<newmanas400@xxxxxxxxx> wrote:
I'm on a V5R2 machine and rewriting a program that currently uses 60 element
arrays when processing records. As part of the processing I have to move
element 59 to element 60, 58 to 59, etc and put the newly read record in
element 1. A friend (thanks Marshall) suggested that instead of using
arrays, define the arrays as data structures and move the data structure
instead. This should be much faster. But do I have to define each element
as part of the larger data structure? I guess there's no "OCCURS X TIMES"
in RPG, eh?

TIA.
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