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----- Original Message -----
From: "Charles Wilt" <charles.wilt@xxxxxxxxx>
To: "RPG programming on the IBM i / System i" <rpg400-l@xxxxxxxxxxxx>
Subject: Re: Need OCCURS when defining data structures
Date: Tue, 3 Feb 2009 16:17:39 -0500
Also note it you want better performance, consider using the C Library
function, memmove directly from RPG. Serach the archives for more
info.
***NOTE: do not use memcpy as your source and destinations will be
overlapping which is not supported by memcpy. But is supported by
memmove.
http://archive.midrange.com/rpg400-l/200101/msg00068.html
HTH,
Charles
On Tue, Feb 3, 2009 at 3:23 PM, James Newman, CDP
<newmanas400@xxxxxxxxx> wrote:
I'm on a V5R2 machine and rewriting a program that currently uses 60 element--
arrays when processing records. As part of the processing I have to move
element 59 to element 60, 58 to 59, etc and put the newly read record in
element 1. A friend (thanks Marshall) suggested that instead of using
arrays, define the arrays as data structures and move the data structure
instead. This should be much faster. But do I have to define each element
as part of the larger data structure? I guess there's no "OCCURS X TIMES"
in RPG, eh?
TIA.
--
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