Rory Hewitt wrote:

But it surely *is* smart enough to recognize that

Pack5P = Pack10P;

could be problematic?


If you mean that there's more than one digit difference in the precision of the left-hand-side vs the right-hand-side, I don't think it would be good to have a detect-overflow feature that missed this:
Pack5P = Pack6P;

If you mean that the right-hand-side is a simple variable, so the compiler can tell it's not
Pack5P = Pack5P + 1;
then that's the kind of thing that the RPG compiler can't always tell. By the time it gets to the assignment, it doesn't necessarily know where the right-hand-side came from.

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