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I've got a problem where I need to analyze and manipulate very large
blocks of character data.
This character data could be well in excess of 64k.
Since the limit for RPG character fields on 5.4 is 64k ... I can't
use
normal BIF's.
Upgrading to 6.1 isn't an option due to customer requirements (this
was my first idea, but it got shot down).
My current thought is to use pointers and C functions to analyze
the text in the space. <<SNIP>>I'm not super happy with the idea of
having to deal with this data using pointers and C api's ...
Any suggestions on a different approach to handling these large
character variables?
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