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Non-trivial, and complex, updates and editing and special stuff exists in RPG programs all the time (not the standard update and query programs, but the complex stuff as in invoicing and inventory). It seems to me that what you are saying is that EGL is not natively very strong there, you need RPG's programming detail to get from square A to Z. If you tried to do it in EGL, you would end up generating code, and then maybe tweaking the code, but that runs into the problem that EGL is generating, as I understand, Cobol and Java, neither of which is as friendly to us as RPG. (And touching "generated" code is generally something you want to avoid. I remember some development environments, like Clarion, tried to make hooks into and out of generated code more practical, so you could regen without losing your work, but that is not the norm.) Thus it sounds to me that, in some cases, you have EGL performing a rather limited function, of jazzing up all the easy programs but passing on the heavy ones, which you will design and implement in good old RPG ? In that case how do you work the net-PC interface ? Are you combining some non-EGL tools with RPG ? Or do you use EGL in a more limited function, not 4GL, but web output, called by RPG ? I hope my question is clear, and maybe even sensible, I am simply trying to get a nice handle on the practical matters. Thanks. Steven Spencer Queens, NY
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