On 5/1/2013 6:14 AM, whatt sson wrote:
...
if i need to pass lots of data (in principle always if i want to pass more
than just a basic type) i pass a pointer. ...  I don't see a real
downside in this approach  ...
RPG doesn't have typed pointers.
Take this C function
   myFn (int *p);
The exact RPG equivalent is
   D myFn            PR
   D   p                     10i 0
Both the C and RPG prototypes say that the parameter is an integer 
passed by reference. The C version can also be stated as "pointer to 
integer passed by value". But that's not possible to code in RPG. This 
RPG prototype
   D myFn            PR
   D   p                       *   value
is not equivalent to the C prototype, because that RPG prototype simply 
says "pointer passed by value". The "integer" part of the C prototype is 
lost.
If you pass the address of a float to the C function, the C ocmpiler 
will complain. If you pass the address of a float to the second RPG 
function, the RPG compiler won't care, because you haven't told it to 
expect a pointer to an integer.
If you decide to manage passing the correct data types yourself, you're 
back in the bad old days of CALL + PARM, where the compiler oculd not do 
any type checking.
As an Amazon Associate we earn from qualifying purchases.
	
 
This mailing list archive is Copyright 1997-2025 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact
[javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.