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Be aware that when you pass a parm greater than 32 characters
through a CL, this parm get garbage when it is receive in the RPG
program.
The best way to send a parm greater than 32 in a CLLE is declaring
one extra parm after the long length parm which length is equal 1 and
pass this parm as empty,
besides CLLE has a var definition type *PTR for pointer.
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