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My point is that I don't think "because it is proprietary it is flexible" is a good argument. I can just as easily say "because it is proprietary it could be discontinued at any time". VARPG comes to mind - though I don't know enough about its history to know if it is a perfect example.Normally I'd let this slide, and I will if you choose to reiterate your points, but I thought I specifically addressed both those issues. First, the evolution of EGL has been much faster than most large-scale open source projects. There's an inertia that takes over OS when it reaches a certain critical mass. As another perfect example, with the RPG editor, you can easily open a second editable pane into the same source member. They've been fighting about that for years in Eclipse, and they still don't have it for Java. So George's LPEX team was indeed faster and more flexible than the entire Eclipse community.
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