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On Tue, 16 Nov 2004 14:47:49 -0500, Mike Skvarenina <mskvarenina@xxxxxxx> wrote:
> But let me ask you this.  Doing the CGI kind of development we do, a RPG
> program writing "sections" referring to a separate HTML file, how does one
> use HTML tools like Dreamweaver, CoffeeCup, etc and do the dual development
> of the RPG?
I use the CoffeeCup HTML editor, and find it quite handy.  It has a
text editor but can syntax check HTML statements, and it has a viewer
mode so you can see what you are doing.  It is pretty basic, and
pretty inexpensive.
The trick - I changed my section delimiter in CGIDEV2 to <!-- S_  so
the editors think the section headers are comments.  I am pretty sure
this can be done with Mr. Cozzi's tool as well.
--->  callp     gethtmlifs('/bpcsweb/ORD52a.html': '<!-- S_')
The header line for the PosTo section is 
<!-- S_PosTo  **** Position To Section -->
Then in the editor you put together the single element components. 
The substitution variables are   It can be a bit confusing when (for
instance) you have multiple sections that might start a table, but you
get used to it as you learn to get more complex in your programs.  In
very complex HTML files I have sometimes added unused sections to
complete structures (i.e. forms and tables) to make the editor display
things below properly.
For instance, if I have 3 possible table headers, I will have 2
"dummy" table footers sections in the HTML file so that the 3 "orphan"
<TABLE> statements don't confuse the editor.
Hope this helps.
-- 
Tom Jedrzejewicz
tomjedrz@xxxxxxxxx
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