The algorithm for base64 is documented in RFC2045 in section 6... specifically, 6.8 I'm not exactly sure what you're asking here. You say that you don't want anyone to write it for you. Okay, so what DO you want?


I explained the algorithm somewhat in the article entitled "RPG and the IFS: Text Files in the World" which was published in the January issue of iSeries NEWS. Here's a link to that article on-line (requires a ProVIP membership to the iSeries Network):
http://www.iseriesnetwork.com/article.cfm?id=19626


That article also contains a sample of encoding (but not decoding) base64 code.

There's also an RPG sample of base64 encoding (again, not decoding) in the ENCODER4 module of HTTPAPI.
http://www.scottklement.com/httpapi/


Over the past 10 years or so, I've written five different implementations of base64, and 3 of them were for the iSeries. So, if you have any specific questions about the programming part of it, please ask.

But, aside from actually posting my decoding routine (which you specifically say you don't want) I don't know how I can help you further?


On Wed, 23 Feb 2005 MWalter@xxxxxxxxxxxxxxx wrote:

I've been searching all day for a method or algorythm to decode base64 input streams. I've read the RFC1341 documentation. I've looked at C and Java code. I'd like to keep it in RPG if at all possible. I'm not asking anyone to write it for me, but, please point me in the right direction. I'm really lost here.


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