Aaron Bartell wrote:
The trick is to know the tool before you do the design.

Very true. I guess that is why I am here critiquing EGL so much - so best
practices can be developed to save others time.

Yup. Although I guess I'd be interested to see how you (or anybody else) would handle the stuff Nathan and I have been doing. Remember, it tiiok me about an hour to throw together the screen Nathan had. I'd be interested to see the similar constructs in NNRC (non-Nathan RPG-CGI <grin>) or PHP or what have you. My sense is that it's a lot more work.

Joe

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