I would say that RPGUI needs to support both internal and external needs to
be effective. I wouldn't want somebody to adopt RPGUI for internal then
require them to find a different solution for external.

Through conversation with others I think it is fairly clear that RPGUI will
have to support both stateful jobs and non-stateful (which it pretty much
already does non-stateful, we just need more examples of fuller applications
so people can see the breadth). The non-stateful could be used in
combination with the stateful. For example, you could have a non-stateful
RPGUI program that only knows how to return a list of valid customers based
on the criteria passed in. That returned list could then be used for a
variety of purposes (i.e. customer prompt, customer listing in a stateful
CRUD app, etc).

I must admit I wasn't sure how I felt about a framework like this at
first,
but I'm gaining some interest.

Excellent! What are some other things that are bothering you about RPGUI -
if you wouldn't mind expounding?

Aaron Bartell
http://mowyourlawn.com
http://mowyourlawn.com/blog/


On Mon, Jan 25, 2010 at 10:20 AM, James Perkins <jrperkinsjr@xxxxxxxxx>wrote:

I think the render kit approach is a good idea.

So it looks like RPGUI will be used more for internal or portal style
applications and not consumer based ones. Which I guess is where it makes
the most sense anyway...

Is RPGUI going to be component based? Not sure how that would work off the
top of my head.

I must admit I wasn't sure how I felt about a framework like this at first,
but I'm gaining some interest.

--
James R. Perkins




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