"In answer to your question I think the linkage gets passed in as a big
blob and you can break down the parms into a data structure."

Which is also true for RPG - so I thought I'd clarify this for the archives.

COBOL parm passing is _exactly_ the same as for RPG (or indeed any other
language on the box). Of course the syntax is different but the mechanics
are identical.

For *PGM calls a pointer is passed for each parm.

For procedure calls the parms are passed on the stack (mostly) and will be
either a pointer (for reference parms) or the actual data for Value parms.

RPG maps parms to data via the *Entry PLIST or the Procedure Interface.

COBOL maps parms to data via the LINKAGE SECTION.

That's all there is to it.

Jon Paris
Partner400

www.Partner400.com


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