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From: Jon Paris
"In answer to your question I think the linkage gets passed in as a big
blob and you can break down the parms into a data structure."
Which is also true for RPG - so I thought I'd clarify this for the
archives.
COBOL parm passing is _exactly_ the same as for RPG (or indeed any other
language on the box). Of course the syntax is different but the mechanics
are identical.
For *PGM calls a pointer is passed for each parm.
For procedure calls the parms are passed on the stack (mostly) and will be
either a pointer (for reference parms) or the actual data for Value parms.
RPG maps parms to data via the *Entry PLIST or the Procedure Interface.
COBOL maps parms to data via the LINKAGE SECTION.
That's all there is to it.
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