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You know, EXIT is not a valid RPGIII opcode, so it could never get converted to RPGIV. If you put the EXIT opcode in an RPGIV program it won't compile. I don't understand why we'd have to avoid EXIT when it isn't even a valid opcode today, nor could it ever get there. I mean to get it there, you'd have to manually convert RPGII stuff to RPGIII stuff, then run it through the conversion tool. The conversion tool would throw it away, or flag it as an error. It would never make it into an RPG IV program unless it was manually put in. And that would work anyway, and it certainly wouldn't make sense. I'd use EXIT to leave a subroutine, because "EXITSR" looks too much like "ENDSR" to me. On Monday, July 14, 1997 3:18 PM, Mark Lazarus [SMTP:mlazarus@ttec.com] wrote: > Dave, > > >My vote would be for EXIT or EXITSR. However, I'd be perfectly satisfied > >with GOTO *ENDSR. After all, the principal objection to GOTO doesn't apply > >in this case - there's only ever one place it's going. Why not provide both > >and let us choose which to use, or would that be too messy? > > EXIT is a valid RPG II opcode (in the 36EE it behaves like a CALL), so > that won't be it. > > -mark > Bob Cozzi Bob@rpgdev.net http://www.rpgdev.net * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This is the Midrange System Mailing List! To submit a new message, * * send your mail to "MIDRANGE-L@midrange.com". To unsubscribe from * * this list send email to MAJORDOMO@midrange.com and specify * * 'unsubscribe MIDRANGE-L' in the body of your message. Questions * * should be directed to the list owner / operator: david@midrange.com * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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