John,

>QCMDEXEC in my opinion is a #%@%$ way of doing any CL function in RPG. 
>Because of the fact that you can't monitor, do multiple commands and 
>all the rest.   
>The error information passed back on the QCMDEXEC is incomplete and cryptic
>at best.  

 I agree that QCMDEXC has etreme limitations in RPG when it comes to error
checking.  Doesn't the QCAPCMD API remove those restrictions?  For a one or
2 liner it's probably easier than having to create and manage another
source member and object on the system.  SInce most of my RPG pgms tend to
have a CL wrapper, this is usually not an issue, but for those cases that
it's not needed, I may make an exception.

 -mark

+---
| This is the Midrange System Mailing List!
| To submit a new message, send your mail to "MIDRANGE-L@midrange.com".
| To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com.
| Questions should be directed to the list owner/operator: david@midrange.com
+---


As an Amazon Associate we earn from qualifying purchases.

This thread ...

Replies:

Follow On AppleNews
Return to Archive home page | Return to MIDRANGE.COM home page

This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].

Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.