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John, >QCMDEXEC in my opinion is a #%@%$ way of doing any CL function in RPG. >Because of the fact that you can't monitor, do multiple commands and >all the rest. >The error information passed back on the QCMDEXEC is incomplete and cryptic >at best. I agree that QCMDEXC has etreme limitations in RPG when it comes to error checking. Doesn't the QCAPCMD API remove those restrictions? For a one or 2 liner it's probably easier than having to create and manage another source member and object on the system. SInce most of my RPG pgms tend to have a CL wrapper, this is usually not an issue, but for those cases that it's not needed, I may make an exception. -mark +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to "MIDRANGE-L@midrange.com". | To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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