It was helpful to try a live demo. It helped me to better understand
your your drum-roll posts about EGL and pairing EGL clients with RPG
servers which seems like good architecture to me. I monitored the
client-server message interactions using Fiddler to better understand
what was going on under the covers and did some stress testing via
repeated mouse clicks on some of the buttons.
The part that was quite a bit off my radar screen was the 700K plus
bytes of JavaScript client code. In my eight years as a Web application
developer I don't think I've written a total of 700K in JavaScript. As
I perused the code, it appeared to be generated, as opposed to being
written from scratch.
From EGL discussions on midrange lists, I had the impression that EGL
was primarily a server-side code generator that leveraged JSF, but the
demo client led me to gather that EGL can be used to generate rich
JavaScript clients.
I liked the iPhone metaphor, but one suggestion for Chris Laffra is that
the UI would look better and be more intuitive if the iPhone behaved
like a container instead of just a background image, so record lists
remained within the boundaries of the iPhone, and scrollbars appeared
within the iPhone.
Overall, it was impressive.
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