"MIDRANGE-L" <midrange-l-bounces@xxxxxxxxxxxx> wrote on 11/29/2018
11:25:30 AM:
David L Clark/it/crp/WinWholesale wrote on 11/28/2018 01:42:38 PM:
OK, thanks. I didn't notice that I could use truth tables for the
options row(s). I've used them to change the columns shown in the
list area. So, I know what I am in for. ;-)


Alright, what am I doing wrong? I was sent the source for one
of
Carsten's UIM panels for an example of implimenting F23=More Options and
I
coded it up and even ran it through debug. Everything appears to be
working from RPG's point of view (all the RPG does is retrieve the
variable, toggle it, and send the variable back to the dialog). Also,
the
UIM options line displays correctly for the first time -- but then the
UIM
options line is not changing when F23 is pressed (no errors at either
compile-time or run-time).

Anyone see anything wrong in the following snipped definitions?
Thanks.


OK, I found my problem. I didn't understand what BIN 15 meant in
terms of number of bytes of storage for the dialog variable. I thought 15
was the number of digits, but I guess it is the number of bits. So, I
should have had a 2-byte binary number and I had tried a 4 byte and an 8
byte. Silly me.


Sincerely,

Dave Clark

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