|
This is in response to Barbara's mail. I have marked her sentence to clarify
the context
//==========================================================================
==//
//
//
//The one thing you can't do using RPG is to pass zero arguments. If you
//
//want to have your main support that, you'll have to allow a special
//
//first parm of something like "*NONE".
//
//
//
//==========================================================================
===
I was wondering if
OPTIONS(*NOPASS) can be specified for the parameter on the call to
main.
Regards,
Vineet Guliani
Tata Consultancy Services
-----Original Message-----
From: Barbara Morris [mailto:bmorris@ca.ibm.com]
Sent: Friday, October 18, 2002 11:31 AM
To: rpg400-l@midrange.com
Subject: Re: Coding the main method in a Java/RPG call
Mike Silvers wrote:
>
> I was going to try to code the main method in an RPG/Java call, but I
> thought I would throw it out on the list to see if someone has an example.
> I am not sure how to code the String array for the arguments. The main
> method should be rather straight forward as the example would be useful
for
> all implementations. Any examples?
>
The single parameter is an array of String objects. So you code the
parameter as a String object with the DIM keyword.
D SomeclassMain pr extproc(*JAVA : 'Someclass' : 'main')
D static
D args O class(*JAVA : : 'java.lang.String')
D dim(whatever) const
D newString pr O extproc(*JAVA
D : 'java.lang.String' : *constructor)
D value 100a varying const
D parms s O like(newString)
D dim(2)
...
parms(1) = newString('parm1');
parms(2) = newString('this is parm 2');
callp SomeclassMain (parms);
The one thing you can't do using RPG is to pass zero arguments. If you
want to have your main support that, you'll have to allow a special
first parm of something like "*NONE".
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