|
Greg - this rounding algorithm is for rounding to the nearest whatever.
NOT rounding UP to the nearest whatever.
Alan Shore
NBTY, Inc
(631) 244-2000 ext. 5019
AShore@xxxxxxxx
"Fleming, Greg
(ED)"
<GFLEMING@evergla To
desdirect.com> "RPG programming on the AS400 /
Sent by: iSeries" <rpg400-l@xxxxxxxxxxxx>
rpg400-l-bounces@ cc
midrange.com
Subject
RE: Rounding up to nearest 1000
11/10/2006 02:46
PM
Please respond to
RPG programming
on the AS400 /
iSeries
<rpg400-l@midrang
e.com>
|The rounding algorithm goes something like this:
|
|Let N be the number to round, S be the scale of the rounding (in this
|example S = 1000)
|1) temp = N + S/2
|2) result = (temp / S) * S
|
|I think this has to use 'integer division' to work.
|
|This is essentially what the H extender is about - hence the name -
|"(H)alf add".
|
|HTH,
|Adam
Adam,
I'm trying that out using my trusty calculator, and I'm not ending up
with a round number.
Say I want to round 1461 up to the nearest thousand, which would be
2000.
So N is 1461 and S = 1000
Temp = 1461 + 1000/2
Temp = 1461 + 500
Temp = 1961
Result = (1961/1000) * 1000
Result = 1961 ?
Did I do something wrong ?
Greg
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