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Yes, I did. From what I had read in the FAQ at the RPG World web site, it didn't look like that wouldn't work with CALLP like it does with CALL. I guess I just need to come up with a test to see if it will.
The only status codes the ILE RPG manual mentions that you can check for with CALLP using the E extender are 00202, 00211, and 00231. That's what led me to believe that you can't check for 00001.
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