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From: Aaron Bartell
I just can't see how one could think that what EGL has is better than what
RPG has with DDS (concerning hidden architecture). The difference in
simplicity between what's required to build a screen in RPG/DDS vs.
EGL/HTML/CSS/Javascript is quite different IMO.
The correct architecture (which as far as I know we've all agreed on forsome 15 or 20 years now) is to use RPG to build your business logic and
then attach it to your UI using some sort of SOA attachment.
What? You padding those years a little? Hasn't one of RPG's strength's
been creating UI's that are fast to use and only in the past few years
(let's say 6 to 8) it has gotten a lot of scrutiny because of it's archaic
look?
Not telling you anything new here, but separating UI from BL has really
been
very accessible since the introduction of RPGILE, and that was V3R2 right?
It has simply been "unknowing RPG programmers" that develop with
everything
(i.e. UI/controller/BL/DAO) built into a single mainline program.
Multithreading, for one.As I understand it from my in-person conversation with Barbarra Morris,
this is simply making RPG thread safe more than anything. So in my mind
this isn't really a feature to write home about.
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