Joe Pluta wrote:
The primary complaint against EGL from the RPG-CGI advocates is that it's not RPG. I find this confusing, because with EGL, you don't have to learn HTML, JavaScript or CSS, but with RPG-CGI you have to learn all of those.

Of course without a good understanding of the generated code, trying to fix problems in the code is going to be a nightmare.

In my experience (granted, somewhat limited to a single vendor's product, but I have seen the output from other vendors tools), the code that is generated is horrendous and next to impossible to debug.

Personally, I think code generators of any kind are a pox on the industry. Using a code generator might be OK for a prototype, but to create usable, maintainable, adaptable, applications you need to develop the code by hand ... or at least use a tool that emits the end result code so you have full code comprehension.

Obviously JMHO.

david


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