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1) Going back to one of my earlier posts today I mentioned the fact thatWell, let's see if we can surprise everyone with a civl discourse <grin>. You only have two questions about EGL and they're both very good questions. This first one is a matter of how you load the array, and it's really more of an issue of SQL vs. ISAM. You can't just load the contents of a result set into an array and expect it to perform. So typically frameworks that only know SQL lack in this regard. With EGL, you can use either a scrollable cursor or thanks to its stateful connection capability you can call an ILE program and have it do the paging, much as you would in a normal subfile program.
many of these drag and drop tools don't implement paging of a large data set
efficiently (i.e. they copy the entire dataset into a Collection and page
through that Collection in memory vs. going back to the database and
resequencing or getting the next set of records). Could somebody show us
whether or not EGL gives us efficient paging out of the box? BTW, the same
would need to be implemented in RPG-CGI, and obviously RPG-CGI doesn't have
it out of the box either.
2) Does he framework allow for the same screen sequence to be entered intoAs you know, this is a fundamental limitation of every framework. The problem is the lack of a program stack, something missing in every browser-based technology. Even RPG-CGI has problems with this. You may remember that I designed such a stack into my thin-client design, but it really doesn't mesh well with the rest of the browser-based world. In the browser world there aren't "call levels" in a "stack"; browser pages simply don't return to the caller.
from different initiating screens? Let's say you have an "Advanced Customer
Search" set of screens that you wanted to access from both order entry,
customer maintenance, and customer service. In traditional RPG it was as
easy as calling the "Advanced Customer Search" screen with a set of parms
and hitting F3 when you wanted to back out to the previous screen. In JSF's
out of the box approach (and I don't know if EGL suffers the same fate) you
essentially hard code the next screen to be displayed based on your
faces-config.xml file which essentially means you can't just hit F3 and go
back up the call stack because there isn't one. Instead I had to spin my
own wool again to make this work (and even then I don't feel I was entirely
successful).
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