You *could* easily implement all this in ILE RPG, even though it'd
be nice if the compiler provided a couple of key words to hide the 
gory implementation details.

But there really is no reason to since its been possible to 
implement all this via >plain vanilla indexed physical files all along.

the problem George is it takes a lot of time and effort to create a
physical file and code the RPG to access the table by key when all you
want to do is sort a subfile.

I have to agree with Steve on this one - physical files seem somewhat 
unwieldy as a replacement for built-in dynamically sized arrays.  To me, a 
physical file doesn't really seem like the appropriate choice for 
volatile, temporary data.  I don't buy the 'not enough CPU' argument for 
the lack of such a feature in RPG, however.  It seems much more likely 
that it just hasn't been demanded by users.

Adam

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