Neill,

Let me ask you a "dumb" question...

Why do you want OO in _RPG_? If you want OO, why not use C++? Or Java? Or Smalltalk? PHP? etc, etc.

Like many buzz-word topics, when OO was new everyone thought it was the greatest thing ever, and they tried to make it The One True Solution for everything. Then after all the hype settled down, we discovered that some things worked better in OO, and some things are better procedurally. In other words, it has it's pros and cons like anything else.

So why do you want RPG to be OO? There are lots of other languages that are already OO that you can already use if you prefer the OO style? Why completely re-do RPG (and basically change it into a completely different language) instead of using one of these other tools?

history has shown us that large changes in the RPG language lead to slow adoption. Older programmers and managers don't want to change to take a completely different approach to doing the same thing.

If you want OO, why not use an existing OO language?


On 4/20/2010 11:45 AM, Neill Harper wrote:
Ok, I guess the questions has to be then why isn't there a demand.

There seems to be a demand on other platforms, and there seems to be a
demand for OO on the iSeries, java, PHP ile c++ are all OO.

So why isn't there a demand for OO RPG, I want it ;-)


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